Good wickers don't use more than two times their farming books, they literraly grab thousands of resources in early days and put them in the base, ather that, they grab things to fertilize crops(While keeping her alive) and all this thing is done we read the book grab the resources and keep making progress in the game like, base items, chests, magic machine and the list goes on. Sorry for not letting it clear in the post, English is not my native language and I though it wouldn't cause controversy to not go too deep on it. This is why I think she's so overpowered while Winona is just a ok character. And she can obtain BQ hat in the early game, which makes the challenge of being low sanity when you're close to your tentacles or monsters inexistent. You don't really need to sleep, since you have food items that can make the same effect. Her recipes are cheap, the most difficult one is the tentacle skin one (at least in my opinion). Her sanity comsunption can be regulated by eating gree mushrooms and catus, both fairly eady to find in the overworld and underworld. Now Wicker's downsides can be very easily countered in the expense of extremely overpowered abilities. She's kind of Wilson 2.0 (her crafting speed is meh, special type is kind of okay, I guess? A free hit from Charlie is more directed to new players than veteran ones). Winona would be game breaking if you think how you shouldn't have strong defenses in the early game, but more or less. Wicker kind of makes a very cheap book, reads it 5 times and makes everything in her screen grow. Winona can craft her catapults, which are very strong, but they need to be fueled constantly by a energy source, which will change it's effectivity. I understand your point, but I think that not having to worry about food and programing you time is kind of game breaking. She can start a farm very late in the game when you're already set and not much challenges you? And that's unbalanced? Winona can also start farms very late in the game and erase some of the punishment from things like catapult defenses, is she unbalanced? If anything your description of Wickerbottom makes her sound not that strong (even though she is). That's the whole point of character perks. A character that allows you to do something and erase some punishment is. I think it's important to define what "balanced character" means. This lovely art was made by DrWickerbottom, you can se the original source here! What are you ideas on this nerf? How would you change it? Let's discuss! So she could still be useful, but not as broken as she was. and even in public servers, I rarely see more than it. If you're playing alone, it's kind of hard to have more than 50 crops of wach type. Now that everyone is introduced to the topic, I will suggest what I think would stil be a good nerf, but wouldn't angry so much people or make her """"a lot worse to play""": Instead of growing only 10 crops, I would put 20 or 25 crops. She now can only grow 10 of whatever farm she's standing upon. A basic player would need, AT LEAST, 3 farms: twigs, grass and berries. I agree with books being more expesive to make, but allowing her to grow only 10 crops was kind of too little. Even as unbalanced as she is, the current nerf made the punishments kind of too hard on her. However, this nerf was a solid hit in the back of her head. Her perks always have been far too strong, giving the player the option of starting farm very late in the game and achieving farture, or, in better words, her perks erased some of the punishments tha game was intended to make you feel. Also, I think it's very important tounderstand that Wicker never was a balanced character. To be sincere, I started playing her yesterday and already could feel the difference. Those are the easiest ways that I can think to regain sanity, if you can survive long enough maybe you'll be able to find Mac Tusk in the winter, which drops the hat "Tam o' Shanter" that makes easier managing your sanity and the "Walrus Tusk" which can be used to make a "Walking cane" that makes you walk faster.Just to start, I would like to clarify: I'm not a Wicker main, nor a skilled Wicker player. The "ideal" is to learn how to kill the sanity monsters and use them to regain sanity while getting some nightmare fuel, but if you don't care about what the ideal is and would rather chillax while playing you can use cooked green mushrooms to regain 15 sanity and lose 1 health (the green mushrooms come out at dusk, you can remove them with a shovel to get a extra one but that would mean REMOVING the spawn so do it as you will) and/or sleep using a tent or a bed roll (keep in mind that your hunger depletes faster while you sleep and that Wickerbottom can't sleep).
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